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- # Defines the codec used for streaming (`0`: AVCHD [H264], `1`: HEVC [H265])
- # Note: If HEVC (H265) is used, make sure the recieving host is compatible with HEVC decoding (basically a pascal NVIDIA card). If not, prefer to use AVCHD (H264) since every compatible NVIDIA card supports AVCHD decoding
- uint8 codec=0
- # Defines the PORT the data will be streamed on.
- # Note: port must be an even number. Any odd number will be rejected.
- uint16 port=30000
- # Defines the streaming BITRATE in Kbits/s
- uint32 bitrate=2000
- # Defines the GOP SIZE in frame unit.
- # Note: if value is set to -1, the gop size will match 2 seconds, depending on camera fps.
- # Note: The gop size determines the maximum distance between IDR/I-frames. Very high GOP size will result in slightly more efficient compression, especially on static scene. But it can result in more latency if IDR/I-frame packet are lost during streaming.
- # Note: Default value is -1. Maximum allowed value is 256 (frames).
- int32 gop_size=-1
- # Enable/Disable adaptive bitrate
- # Note: Bitrate will be adjusted regarding the number of packet loss during streaming.
- # Note_ if activated, bitrate can vary between [bitrate/4, bitrate]
- # Warning: Currently, the adaptive bitrate only works when "sending" device is a NVIDIA jetson (X1,X2,Xavier,Nano)
- bool adaptative_bitrate=False
- ---
- bool result
- string info
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