# Object label string label # Object label ID int16 label_id # Object sub string sublabel # Object confidence level (1-99) float32 confidence # Object centroid position float32[3] position # Position covariance float32[6] position_covariance # Object velocity float32[3] velocity # Tracking available bool tracking_available # Tracking state # 0 -> OFF (object not valid) # 1 -> OK # 2 -> SEARCHING (occlusion occurred, trajectory is estimated) int8 tracking_state # Action state # 0 -> IDLE # 2 -> MOVING int8 action_state # 2D Bounding box projected to Camera image zed_interfaces/BoundingBox2Di bounding_box_2d # 3D Bounding box in world frame zed_interfaces/BoundingBox3D bounding_box_3d # 3D dimensions (width, height, lenght) float32[3] dimensions_3d # Is skeleton available? bool skeleton_available # 2D Bounding box projected to Camera image of the person head zed_interfaces/BoundingBox2Df head_bounding_box_2d # 3D Bounding box in world frame of the person head zed_interfaces/BoundingBox3D head_bounding_box_3d # 3D position of the centroid of the person head float32[3] head_position # 2D Person skeleton projected to Camera image zed_interfaces/Skeleton2D skeleton_2d # 3D Person skeleton in world frame zed_interfaces/Skeleton3D skeleton_3d