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- /*M///////////////////////////////////////////////////////////////////////////////////////
- //
- // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
- //
- // By downloading, copying, installing or using the software you agree to this license.
- // If you do not agree to this license, do not download, install,
- // copy or use the software.
- //
- //
- // License Agreement
- // For Open Source Computer Vision Library
- //
- // Copyright (C) 2010-2013, Advanced Micro Devices, Inc., all rights reserved.
- // Third party copyrights are property of their respective owners.
- //
- // Redistribution and use in source and binary forms, with or without modification,
- // are permitted provided that the following conditions are met:
- //
- // * Redistribution's of source code must retain the above copyright notice,
- // this list of conditions and the following disclaimer.
- //
- // * Redistribution's in binary form must reproduce the above copyright notice,
- // this list of conditions and the following disclaimer in the documentation
- // and/or other materials provided with the distribution.
- //
- // * The name of the copyright holders may not be used to endorse or promote products
- // derived from this software without specific prior written permission.
- //
- // This software is provided by the copyright holders and contributors as is and
- // any express or implied warranties, including, but not limited to, the implied
- // warranties of merchantability and fitness for a particular purpose are disclaimed.
- // In no event shall the copyright holders or contributors be liable for any direct,
- // indirect, incidental, special, exemplary, or consequential damages
- // (including, but not limited to, procurement of substitute goods or services;
- // loss of use, data, or profits; or business interruption) however caused
- // and on any theory of liability, whether in contract, strict liability,
- // or tort (including negligence or otherwise) arising in any way out of
- // the use of this software, even if advised of the possibility of such damage.
- //
- //M*/
- #ifndef OPENCV_CORE_DIRECTX_HPP
- #define OPENCV_CORE_DIRECTX_HPP
- #include "mat.hpp"
- #include "ocl.hpp"
- #if !defined(__d3d11_h__)
- struct ID3D11Device;
- struct ID3D11Texture2D;
- #endif
- #if !defined(__d3d10_h__)
- struct ID3D10Device;
- struct ID3D10Texture2D;
- #endif
- #if !defined(_D3D9_H_)
- struct IDirect3DDevice9;
- struct IDirect3DDevice9Ex;
- struct IDirect3DSurface9;
- #endif
- namespace cv { namespace directx {
- namespace ocl {
- using namespace cv::ocl;
- //! @addtogroup core_directx
- // This section describes OpenCL and DirectX interoperability.
- //
- // To enable DirectX support, configure OpenCV using CMake with WITH_DIRECTX=ON . Note, DirectX is
- // supported only on Windows.
- //
- // To use OpenCL functionality you should first initialize OpenCL context from DirectX resource.
- //
- //! @{
- // TODO static functions in the Context class
- //! @brief Creates OpenCL context from D3D11 device
- //
- //! @param pD3D11Device - pointer to D3D11 device
- //! @return Returns reference to OpenCL Context
- CV_EXPORTS Context& initializeContextFromD3D11Device(ID3D11Device* pD3D11Device);
- //! @brief Creates OpenCL context from D3D10 device
- //
- //! @param pD3D10Device - pointer to D3D10 device
- //! @return Returns reference to OpenCL Context
- CV_EXPORTS Context& initializeContextFromD3D10Device(ID3D10Device* pD3D10Device);
- //! @brief Creates OpenCL context from Direct3DDevice9Ex device
- //
- //! @param pDirect3DDevice9Ex - pointer to Direct3DDevice9Ex device
- //! @return Returns reference to OpenCL Context
- CV_EXPORTS Context& initializeContextFromDirect3DDevice9Ex(IDirect3DDevice9Ex* pDirect3DDevice9Ex);
- //! @brief Creates OpenCL context from Direct3DDevice9 device
- //
- //! @param pDirect3DDevice9 - pointer to Direct3Device9 device
- //! @return Returns reference to OpenCL Context
- CV_EXPORTS Context& initializeContextFromDirect3DDevice9(IDirect3DDevice9* pDirect3DDevice9);
- //! @}
- } // namespace cv::directx::ocl
- //! @addtogroup core_directx
- //! @{
- //! @brief Converts InputArray to ID3D11Texture2D. If destination texture format is DXGI_FORMAT_NV12 then
- //! input UMat expected to be in BGR format and data will be downsampled and color-converted to NV12.
- //
- //! @note Note: Destination texture must be allocated by application. Function does memory copy from src to
- //! pD3D11Texture2D
- //
- //! @param src - source InputArray
- //! @param pD3D11Texture2D - destination D3D11 texture
- CV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D);
- //! @brief Converts ID3D11Texture2D to OutputArray. If input texture format is DXGI_FORMAT_NV12 then
- //! data will be upsampled and color-converted to BGR format.
- //
- //! @note Note: Destination matrix will be re-allocated if it has not enough memory to match texture size.
- //! function does memory copy from pD3D11Texture2D to dst
- //
- //! @param pD3D11Texture2D - source D3D11 texture
- //! @param dst - destination OutputArray
- CV_EXPORTS void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst);
- //! @brief Converts InputArray to ID3D10Texture2D
- //
- //! @note Note: function does memory copy from src to
- //! pD3D10Texture2D
- //
- //! @param src - source InputArray
- //! @param pD3D10Texture2D - destination D3D10 texture
- CV_EXPORTS void convertToD3D10Texture2D(InputArray src, ID3D10Texture2D* pD3D10Texture2D);
- //! @brief Converts ID3D10Texture2D to OutputArray
- //
- //! @note Note: function does memory copy from pD3D10Texture2D
- //! to dst
- //
- //! @param pD3D10Texture2D - source D3D10 texture
- //! @param dst - destination OutputArray
- CV_EXPORTS void convertFromD3D10Texture2D(ID3D10Texture2D* pD3D10Texture2D, OutputArray dst);
- //! @brief Converts InputArray to IDirect3DSurface9
- //
- //! @note Note: function does memory copy from src to
- //! pDirect3DSurface9
- //
- //! @param src - source InputArray
- //! @param pDirect3DSurface9 - destination D3D10 texture
- //! @param surfaceSharedHandle - shared handle
- CV_EXPORTS void convertToDirect3DSurface9(InputArray src, IDirect3DSurface9* pDirect3DSurface9, void* surfaceSharedHandle = NULL);
- //! @brief Converts IDirect3DSurface9 to OutputArray
- //
- //! @note Note: function does memory copy from pDirect3DSurface9
- //! to dst
- //
- //! @param pDirect3DSurface9 - source D3D10 texture
- //! @param dst - destination OutputArray
- //! @param surfaceSharedHandle - shared handle
- CV_EXPORTS void convertFromDirect3DSurface9(IDirect3DSurface9* pDirect3DSurface9, OutputArray dst, void* surfaceSharedHandle = NULL);
- //! @brief Get OpenCV type from DirectX type
- //! @param iDXGI_FORMAT - enum DXGI_FORMAT for D3D10/D3D11
- //! @return OpenCV type or -1 if there is no equivalent
- CV_EXPORTS int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT); // enum DXGI_FORMAT for D3D10/D3D11
- //! @brief Get OpenCV type from DirectX type
- //! @param iD3DFORMAT - enum D3DTYPE for D3D9
- //! @return OpenCV type or -1 if there is no equivalent
- CV_EXPORTS int getTypeFromD3DFORMAT(const int iD3DFORMAT); // enum D3DTYPE for D3D9
- //! @}
- } } // namespace cv::directx
- #endif // OPENCV_CORE_DIRECTX_HPP
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