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- /**********
- This library is free software; you can redistribute it and/or modify it under
- the terms of the GNU Lesser General Public License as published by the
- Free Software Foundation; either version 3 of the License, or (at your
- option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
- This library is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
- more details.
- You should have received a copy of the GNU Lesser General Public License
- along with this library; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- **********/
- // "liveMedia"
- // Copyright (c) 1996-2019 Live Networks, Inc. All rights reserved.
- // A filter that breaks up an AC3 audio elementary stream into frames
- // C++ header
- #ifndef _AC3_AUDIO_STREAM_FRAMER_HH
- #define _AC3_AUDIO_STREAM_FRAMER_HH
- #ifndef _FRAMED_FILTER_HH
- #include "FramedFilter.hh"
- #endif
- class AC3AudioStreamFramer: public FramedFilter {
- public:
- static AC3AudioStreamFramer*
- createNew(UsageEnvironment& env, FramedSource* inputSource,
- unsigned char streamCode = 0);
- // If "streamCode" != 0, then we assume that there's a 1-byte code at the beginning of each chunk of data that we read from
- // our source. If that code is not the value we want, we discard the chunk of data.
- // However, if "streamCode" == 0 (the default), then we don't expect this 1-byte code.
- unsigned samplingRate();
- void flushInput(); // called if there is a discontinuity (seeking) in the input
- private:
- AC3AudioStreamFramer(UsageEnvironment& env, FramedSource* inputSource,
- unsigned char streamCode);
- // called only by createNew()
- virtual ~AC3AudioStreamFramer();
- static void handleNewData(void* clientData,
- unsigned char* ptr, unsigned size,
- struct timeval presentationTime);
- void handleNewData(unsigned char* ptr, unsigned size);
- void parseNextFrame();
- private:
- // redefined virtual functions:
- virtual void doGetNextFrame();
- private:
- struct timeval currentFramePlayTime() const;
- private:
- struct timeval fNextFramePresentationTime;
- private: // parsing state
- class AC3AudioStreamParser* fParser;
- unsigned char fOurStreamCode;
- friend class AC3AudioStreamParser; // hack
- };
- #endif
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