AC3AudioStreamFramer.hh 2.4 KB

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  1. /**********
  2. This library is free software; you can redistribute it and/or modify it under
  3. the terms of the GNU Lesser General Public License as published by the
  4. Free Software Foundation; either version 3 of the License, or (at your
  5. option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
  6. This library is distributed in the hope that it will be useful, but WITHOUT
  7. ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  8. FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
  9. more details.
  10. You should have received a copy of the GNU Lesser General Public License
  11. along with this library; if not, write to the Free Software Foundation, Inc.,
  12. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  13. **********/
  14. // "liveMedia"
  15. // Copyright (c) 1996-2019 Live Networks, Inc. All rights reserved.
  16. // A filter that breaks up an AC3 audio elementary stream into frames
  17. // C++ header
  18. #ifndef _AC3_AUDIO_STREAM_FRAMER_HH
  19. #define _AC3_AUDIO_STREAM_FRAMER_HH
  20. #ifndef _FRAMED_FILTER_HH
  21. #include "FramedFilter.hh"
  22. #endif
  23. class AC3AudioStreamFramer: public FramedFilter {
  24. public:
  25. static AC3AudioStreamFramer*
  26. createNew(UsageEnvironment& env, FramedSource* inputSource,
  27. unsigned char streamCode = 0);
  28. // If "streamCode" != 0, then we assume that there's a 1-byte code at the beginning of each chunk of data that we read from
  29. // our source. If that code is not the value we want, we discard the chunk of data.
  30. // However, if "streamCode" == 0 (the default), then we don't expect this 1-byte code.
  31. unsigned samplingRate();
  32. void flushInput(); // called if there is a discontinuity (seeking) in the input
  33. private:
  34. AC3AudioStreamFramer(UsageEnvironment& env, FramedSource* inputSource,
  35. unsigned char streamCode);
  36. // called only by createNew()
  37. virtual ~AC3AudioStreamFramer();
  38. static void handleNewData(void* clientData,
  39. unsigned char* ptr, unsigned size,
  40. struct timeval presentationTime);
  41. void handleNewData(unsigned char* ptr, unsigned size);
  42. void parseNextFrame();
  43. private:
  44. // redefined virtual functions:
  45. virtual void doGetNextFrame();
  46. private:
  47. struct timeval currentFramePlayTime() const;
  48. private:
  49. struct timeval fNextFramePresentationTime;
  50. private: // parsing state
  51. class AC3AudioStreamParser* fParser;
  52. unsigned char fOurStreamCode;
  53. friend class AC3AudioStreamParser; // hack
  54. };
  55. #endif