/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "mTunnel" multicast access service // Copyright (c) 1996-2019 Live Networks, Inc. All rights reserved. // Network Addresses // C++ header #ifndef _NET_ADDRESS_HH #define _NET_ADDRESS_HH #ifndef _HASH_TABLE_HH #include "HashTable.hh" #endif #ifndef _NET_COMMON_H #include "NetCommon.h" #endif #ifndef _USAGE_ENVIRONMENT_HH #include "UsageEnvironment.hh" #endif // Definition of a type representing a low-level network address. // At present, this is 32-bits, for IPv4. Later, generalize it, // to allow for IPv6. typedef u_int32_t netAddressBits; class NetAddress { public: NetAddress(u_int8_t const* data, unsigned length = 4 /* default: 32 bits */); NetAddress(unsigned length = 4); // sets address data to all-zeros NetAddress(NetAddress const& orig); NetAddress& operator=(NetAddress const& rightSide); virtual ~NetAddress(); unsigned length() const { return fLength; } u_int8_t const* data() const // always in network byte order { return fData; } private: void assign(u_int8_t const* data, unsigned length); void clean(); unsigned fLength; u_int8_t* fData; }; class NetAddressList { public: NetAddressList(char const* hostname); NetAddressList(NetAddressList const& orig); NetAddressList& operator=(NetAddressList const& rightSide); virtual ~NetAddressList(); unsigned numAddresses() const { return fNumAddresses; } NetAddress const* firstAddress() const; // Used to iterate through the addresses in a list: class Iterator { public: Iterator(NetAddressList const& addressList); NetAddress const* nextAddress(); // NULL iff none private: NetAddressList const& fAddressList; unsigned fNextIndex; }; private: void assign(netAddressBits numAddresses, NetAddress** addressArray); void clean(); friend class Iterator; unsigned fNumAddresses; NetAddress** fAddressArray; }; typedef u_int16_t portNumBits; class Port { public: Port(portNumBits num /* in host byte order */); portNumBits num() const { return fPortNum; } // in network byte order private: portNumBits fPortNum; // stored in network byte order #ifdef IRIX portNumBits filler; // hack to overcome a bug in IRIX C++ compiler #endif }; UsageEnvironment& operator<<(UsageEnvironment& s, const Port& p); // A generic table for looking up objects by (address1, address2, port) class AddressPortLookupTable { public: AddressPortLookupTable(); virtual ~AddressPortLookupTable(); void* Add(netAddressBits address1, netAddressBits address2, Port port, void* value); // Returns the old value if different, otherwise 0 Boolean Remove(netAddressBits address1, netAddressBits address2, Port port); void* Lookup(netAddressBits address1, netAddressBits address2, Port port); // Returns 0 if not found void* RemoveNext() { return fTable->RemoveNext(); } // Used to iterate through the entries in the table class Iterator { public: Iterator(AddressPortLookupTable& table); virtual ~Iterator(); void* next(); // NULL iff none private: HashTable::Iterator* fIter; }; private: friend class Iterator; HashTable* fTable; }; Boolean IsMulticastAddress(netAddressBits address); // A mechanism for displaying an IPv4 address in ASCII. This is intended to replace "inet_ntoa()", which is not thread-safe. class AddressString { public: AddressString(struct sockaddr_in const& addr); AddressString(struct in_addr const& addr); AddressString(netAddressBits addr); // "addr" is assumed to be in host byte order here virtual ~AddressString(); char const* val() const { return fVal; } private: void init(netAddressBits addr); // used to implement each of the constructors private: char* fVal; // The result ASCII string: allocated by the constructor; deleted by the destructor }; #endif