/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2009, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the Intel Corporation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #ifndef OPENCV_CUDA_UTILITY_HPP #define OPENCV_CUDA_UTILITY_HPP #include "saturate_cast.hpp" #include "datamov_utils.hpp" /** @file * @deprecated Use @ref cudev instead. */ //! @cond IGNORED namespace cv { namespace cuda { namespace device { struct CV_EXPORTS ThrustAllocator { typedef uchar value_type; virtual ~ThrustAllocator(); virtual __device__ __host__ uchar* allocate(size_t numBytes) = 0; virtual __device__ __host__ void deallocate(uchar* ptr, size_t numBytes) = 0; static ThrustAllocator& getAllocator(); static void setAllocator(ThrustAllocator* allocator); }; #define OPENCV_CUDA_LOG_WARP_SIZE (5) #define OPENCV_CUDA_WARP_SIZE (1 << OPENCV_CUDA_LOG_WARP_SIZE) #define OPENCV_CUDA_LOG_MEM_BANKS ((__CUDA_ARCH__ >= 200) ? 5 : 4) // 32 banks on fermi, 16 on tesla #define OPENCV_CUDA_MEM_BANKS (1 << OPENCV_CUDA_LOG_MEM_BANKS) /////////////////////////////////////////////////////////////////////////////// // swap template void __device__ __host__ __forceinline__ swap(T& a, T& b) { const T temp = a; a = b; b = temp; } /////////////////////////////////////////////////////////////////////////////// // Mask Reader struct SingleMask { explicit __host__ __device__ __forceinline__ SingleMask(PtrStepb mask_) : mask(mask_) {} __host__ __device__ __forceinline__ SingleMask(const SingleMask& mask_): mask(mask_.mask){} __device__ __forceinline__ bool operator()(int y, int x) const { return mask.ptr(y)[x] != 0; } PtrStepb mask; }; struct SingleMaskChannels { __host__ __device__ __forceinline__ SingleMaskChannels(PtrStepb mask_, int channels_) : mask(mask_), channels(channels_) {} __host__ __device__ __forceinline__ SingleMaskChannels(const SingleMaskChannels& mask_) :mask(mask_.mask), channels(mask_.channels){} __device__ __forceinline__ bool operator()(int y, int x) const { return mask.ptr(y)[x / channels] != 0; } PtrStepb mask; int channels; }; struct MaskCollection { explicit __host__ __device__ __forceinline__ MaskCollection(PtrStepb* maskCollection_) : maskCollection(maskCollection_) {} __device__ __forceinline__ MaskCollection(const MaskCollection& masks_) : maskCollection(masks_.maskCollection), curMask(masks_.curMask){} __device__ __forceinline__ void next() { curMask = *maskCollection++; } __device__ __forceinline__ void setMask(int z) { curMask = maskCollection[z]; } __device__ __forceinline__ bool operator()(int y, int x) const { uchar val; return curMask.data == 0 || (ForceGlob::Load(curMask.ptr(y), x, val), (val != 0)); } const PtrStepb* maskCollection; PtrStepb curMask; }; struct WithOutMask { __host__ __device__ __forceinline__ WithOutMask(){} __host__ __device__ __forceinline__ WithOutMask(const WithOutMask&){} __device__ __forceinline__ void next() const { } __device__ __forceinline__ void setMask(int) const { } __device__ __forceinline__ bool operator()(int, int) const { return true; } __device__ __forceinline__ bool operator()(int, int, int) const { return true; } static __device__ __forceinline__ bool check(int, int) { return true; } static __device__ __forceinline__ bool check(int, int, int) { return true; } }; /////////////////////////////////////////////////////////////////////////////// // Solve linear system // solve 2x2 linear system Ax=b template __device__ __forceinline__ bool solve2x2(const T A[2][2], const T b[2], T x[2]) { T det = A[0][0] * A[1][1] - A[1][0] * A[0][1]; if (det != 0) { double invdet = 1.0 / det; x[0] = saturate_cast(invdet * (b[0] * A[1][1] - b[1] * A[0][1])); x[1] = saturate_cast(invdet * (A[0][0] * b[1] - A[1][0] * b[0])); return true; } return false; } // solve 3x3 linear system Ax=b template __device__ __forceinline__ bool solve3x3(const T A[3][3], const T b[3], T x[3]) { T det = A[0][0] * (A[1][1] * A[2][2] - A[1][2] * A[2][1]) - A[0][1] * (A[1][0] * A[2][2] - A[1][2] * A[2][0]) + A[0][2] * (A[1][0] * A[2][1] - A[1][1] * A[2][0]); if (det != 0) { double invdet = 1.0 / det; x[0] = saturate_cast(invdet * (b[0] * (A[1][1] * A[2][2] - A[1][2] * A[2][1]) - A[0][1] * (b[1] * A[2][2] - A[1][2] * b[2] ) + A[0][2] * (b[1] * A[2][1] - A[1][1] * b[2] ))); x[1] = saturate_cast(invdet * (A[0][0] * (b[1] * A[2][2] - A[1][2] * b[2] ) - b[0] * (A[1][0] * A[2][2] - A[1][2] * A[2][0]) + A[0][2] * (A[1][0] * b[2] - b[1] * A[2][0]))); x[2] = saturate_cast(invdet * (A[0][0] * (A[1][1] * b[2] - b[1] * A[2][1]) - A[0][1] * (A[1][0] * b[2] - b[1] * A[2][0]) + b[0] * (A[1][0] * A[2][1] - A[1][1] * A[2][0]))); return true; } return false; } }}} // namespace cv { namespace cuda { namespace cudev //! @endcond #endif // OPENCV_CUDA_UTILITY_HPP