/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "liveMedia" // Copyright (c) 1996-2019 Live Networks, Inc. All rights reserved. // A class for streaming data from a (static) memory buffer, as if it were a file. // C++ header #ifndef _BYTE_STREAM_MEMORY_BUFFER_SOURCE_HH #define _BYTE_STREAM_MEMORY_BUFFER_SOURCE_HH #ifndef _FRAMED_SOURCE_HH #include "FramedSource.hh" #endif class ByteStreamMemoryBufferSource: public FramedSource { public: static ByteStreamMemoryBufferSource* createNew(UsageEnvironment& env, u_int8_t* buffer, u_int64_t bufferSize, Boolean deleteBufferOnClose = True, unsigned preferredFrameSize = 0, unsigned playTimePerFrame = 0); // "preferredFrameSize" == 0 means 'no preference' // "playTimePerFrame" is in microseconds u_int64_t bufferSize() const { return fBufferSize; } void seekToByteAbsolute(u_int64_t byteNumber, u_int64_t numBytesToStream = 0); // if "numBytesToStream" is >0, then we limit the stream to that number of bytes, before treating it as EOF void seekToByteRelative(int64_t offset, u_int64_t numBytesToStream = 0); protected: ByteStreamMemoryBufferSource(UsageEnvironment& env, u_int8_t* buffer, u_int64_t bufferSize, Boolean deleteBufferOnClose, unsigned preferredFrameSize, unsigned playTimePerFrame); // called only by createNew() virtual ~ByteStreamMemoryBufferSource(); private: // redefined virtual functions: virtual void doGetNextFrame(); private: u_int8_t* fBuffer; u_int64_t fBufferSize; u_int64_t fCurIndex; Boolean fDeleteBufferOnClose; unsigned fPreferredFrameSize; unsigned fPlayTimePerFrame; unsigned fLastPlayTime; Boolean fLimitNumBytesToStream; u_int64_t fNumBytesToStream; // used iff "fLimitNumBytesToStream" is True }; #endif