/****************************************************************************** Copyright (C), 2016, Huawei Tech. Co., Ltd. ****************************************************************************** File Name : hi_math.h Version : Initial Draft Author : Hisilicon multimedia software group Created : 2016/07/15 Last Modified : Description : mathematical functions. Function List : ******************************************************************************/ #ifndef __HI_MATH_H__ #define __HI_MATH_H__ #include "hi_type.h" #ifdef __cplusplus #if __cplusplus extern "C"{ #endif #endif /* __cplusplus */ /****************************************************************************** ** ABS(x) absolute value of x ** SIGN(x) sign of x ** CMP(x,y) 0 if x==y; 1 if x>y; -1 if x= 0 ? (x) : (-(x)) ) #define _SIGN(x) ( (x) >= 0 ? 1 : -1 ) #define CMP(x,y) (((x) == (y)) ? 0 : (((x) > (y)) ? 1 : -1)) /****************************************************************************** ** MAX2(x,y) maximum of x and y ** MIN2(x,y) minimum of x and y ** MAX3(x,y,z) maximum of x, y and z ** MIN3(x,y,z) minimun of x, y and z ** MEDIAN(x,y,z) median of x,y,z ** MEAN2(x,y) mean of x,y ******************************************************************************/ #define MAX2(x,y) ( (x)>(y) ? (x):(y) ) #define MIN2(x,y) ( (x)<(y) ? (x):(y) ) #define MAX3(x,y,z) ( (x)>(y) ? MAX2(x,z) : MAX2(y,z) ) #define MIN3(x,y,z) ( (x)<(y) ? MIN2(x,z) : MIN2(y,z) ) #define MEDIAN(x,y,z) (((x)+(y)+(z) - MAX3(x,y,z)) - MIN3(x,y,z) ) #define MEAN2(x,y) (((x)+(y)) >> 1 ) /****************************************************************************** ** CLIP3(x,min,max) clip x within [min,max] ** WRAP_MAX(x,max,min) wrap to min if x equal max ** WRAP_MIN(x,min,max) wrap to max if x equal min ** VALUE_BETWEEN(x,min.max) True if x is between [min,max] inclusively. ******************************************************************************/ #define CLIP_MIN(x,min) (((x) >= min) ? (x) : min) #define CLIP3(x,min,max) ( (x)< (min) ? (min) : ((x)>(max)?(max):(x)) ) #define CLIP_MAX(x,max) ((x)>(max)?(max):(x)) #define WRAP_MAX(x,max,min) ( (x)>=(max) ? (min) : (x) ) #define WRAP_MIN(x,min,max) ( (x)<=(min) ? (max) : (x) ) #define VALUE_BETWEEN(x,min,max) (((x)>=(min)) && ((x) <= (max))) /****************************************************************************** ** MULTI_OF_2_POWER(x,a) whether x is multiple of a(a must be power of 2) ** ALIGN_DOWN(x,a) floor x to multiple of a(a must be power of 2) ** ALIGN_UP(x, a) align x to multiple of a ** ** Example: ** ALIGN_UP(5,4) = 8 ** ALIGN_DOWN(5,4) = 4 ******************************************************************************/ #define MULTI_OF_2_POWER(x,a) (!((x) & ((a) - 1) ) ) #define HICEILING(x, a) (((x)+(a)-1)/(a)) #define ALIGN_UP(x, a) ( ( ((x) + ((a) - 1) ) / a ) * a ) #define ALIGN_DOWN(x, a) ( ( (x) / (a)) * (a) ) #define DIV_UP(x, a) ( ((x) + ((a) - 1) ) / a ) /****************************************************************************** ** Get the span between two unsinged number, such as ** SPAN(HI_U32, 100, 200) is 200 - 100 = 100 ** SPAN(HI_U32, 200, 100) is 0xFFFFFFFF - 200 + 100 ** SPAN(HI_U64, 200, 100) is 0xFFFFFFFFFFFFFFFF - 200 + 100 ******************************************************************************/ #define SPAN(type, begin, end)\ ({ \ type b = (begin); \ type e = (end); \ (type)((b >= e) ? (b - e) : (b + ((~((type)0))-e))); \ }) /****************************************************************************** ** ENDIAN32(x,y) little endian <---> big endian ** IS_LITTLE_END() whether the system is little end mode ******************************************************************************/ #define ENDIAN32( x ) \ ( ( (x) << 24 ) | \ ( ( (x) & 0x0000ff00 ) << 8 ) | \ ( ( (x) & 0x00ff0000 ) >> 8 ) | \ ( ( (x) >> 24 ) & 0x000000ff ) ) /****************************************************************************** ** ENDIAN16(x,y) little endian <---> big endian ** IS_LITTLE_END() whether the system is little end mode ******************************************************************************/ #define ENDIAN16( x ) ( (((x) << 8) & 0xff00) | (((x) >> 8) & 255) ) __inline static HI_BOOL IS_LITTLE_END(void) { union unEND_TEST_U { HI_CHAR cTest[4]; HI_U32 u32Test; } unEndTest; unEndTest.cTest[0] = 0x01; unEndTest.cTest[1] = 0x02; unEndTest.cTest[2] = 0x03; unEndTest.cTest[3] = 0x04; return (unEndTest.u32Test > 0x01020304) ? (HI_TRUE) : (HI_FALSE); } /****************************************************************************** ** FRACTION32(de,nu) fraction: nu(minator) / de(nominator). ** NUMERATOR32(x) of x(x is fraction) ** DENOMINATOR32(x) Denominator of x(x is fraction) ** represent fraction in 32 bit. LSB 16 is numerator, MSB 16 is denominator ** It is integer if denominator is 0. ******************************************************************************/ #define FRACTION32(de,nu) ( ((de) << 16) | (nu) ) #define NUMERATOR32(x) ( (x) & 0xffff) #define DENOMINATOR32(x) ( (x) >> 16 ) /****************************************************************************** ** RGB(r,g,b) assemble the r,g,b to 24bit color ** RGB_R(c) get RED from 24bit color ** RGB_G(c) get GREEN from 24bit color ** RGB_B(c) get BLUE from 24bit color ******************************************************************************/ #define RGB(r,g,b) ((((r) & 0xff) << 16) | (((g) & 0xff) << 8) | ((b) & 0xff)) #define RGB_R(c) ( ((c) & 0xff0000) >> 16) #define RGB_G(c) ( ((c) & 0xff00) >> 8) #define RGB_B(c) ( (c) & 0xff) /****************************************************************************** ** YUV(y,u,v) assemble the y,u,v to 30bit color ** YUV_Y(c) get Y from 30bit color ** YUV_U(c) get U from 30bit color ** YUV_V(c) get V from 30bit color ******************************************************************************/ #define YUV(y,u,v) ((((y) & 0x03ff) << 20) | (((u) & 0x03ff) << 10) | ((v) & 0x03ff)) #define YUV_Y(c) ( ((c) & 0x3ff00000) >> 20) #define YUV_U(c) ( ((c) & 0x000ffc00) >> 10) #define YUV_V(c) ( (c) & 0x000003ff) /****************************************************************************** ** YUV_8BIT(y,u,v) assemble the y,u,v to 24bit color ** YUV_8BIT_Y(c) get Y from 24bit color ** YUV_8BIT_U(c) get U from 24bit color ** YUV_8BIT_V(c) get V from 24bit color ******************************************************************************/ #define YUV_8BIT(y,u,v) ((((y) & 0xff) << 16) | (((u) & 0xff) << 8) | ((v) & 0xff)) #define YUV_8BIT_Y(c) ( ((c) & 0xff0000) >> 16) #define YUV_8BIT_U(c) ( ((c) & 0xff00) >> 8) #define YUV_8BIT_V(c) ( (c) & 0xff) /****************************************************************************** ** Rgb2Yc(r, g, b, *y, *u, *u) convert r,g,b to y,u,v ** Rgb2Yuv(rgb) convert rgb to yuv ******************************************************************************/ __inline static HI_VOID Rgb2Yc(HI_U16 r, HI_U16 g, HI_U16 b, HI_U16 * py, HI_U16 * pcb, HI_U16 * pcr) { /* Y */ *py = (HI_U16)((((r*66+g*129+b*25) >> 8) + 16) << 2); /* Cb */ *pcb = (HI_U16)(((((b*112-r*38)-g*74) >> 8) + 128) << 2); /* Cr */ *pcr = (HI_U16)(((((r*112-g*94)-b*18) >> 8) + 128) << 2); } __inline static HI_U32 Rgb2Yuv(HI_U32 u32Rgb) { HI_U16 y,u,v; Rgb2Yc(RGB_R(u32Rgb), RGB_G(u32Rgb), RGB_B(u32Rgb), &y, &u, &v); return YUV(y,u,v); } __inline static HI_VOID Rgb2Yc_full(HI_U16 r, HI_U16 g, HI_U16 b, HI_U16 *py, HI_U16 *pcb, HI_U16 *pcr) { HI_U16 py_temp, pcb_temp, pcr_temp; py_temp = (HI_U16)(((r*76 + g*150 + b*29)>>8) * 4); pcb_temp = (HI_U16)(CLIP_MIN(((((b*130 - r*44 ) - g*86) >> 8)+128),0) * 4); pcr_temp = (HI_U16)(CLIP_MIN(((((r*130 - g*109) - b*21) >> 8)+128),0) * 4); *py = MAX2(MIN2(py_temp, 1023), 0); *pcb = MAX2(MIN2(pcb_temp, 1023), 0); *pcr = MAX2(MIN2(pcr_temp, 1023), 0); } __inline static HI_U32 Rgb2Yuv_full(HI_U32 u32Rgb) { HI_U16 y,u,v; Rgb2Yc_full(RGB_R(u32Rgb), RGB_G(u32Rgb), RGB_B(u32Rgb), &y, &u, &v); return YUV(y,u,v); } /****************************************************************************** ** Rgb2Yc_8BIT(r, g, b, *y, *u, *u) convert r,g,b to y,u,v ** Rgb2Yuv_8BIT(rgb) convert rgb to yuv ******************************************************************************/ __inline static HI_VOID Rgb2Yc_8BIT(HI_U8 r, HI_U8 g, HI_U8 b, HI_U8 *py, HI_U8 *pcb, HI_U8 *pcr) { /* Y */ *py = (HI_U8)(((r*66+g*129+b*25) >> 8) + 16); /* Cb */ *pcb = (HI_U8)((((b*112-r*38)-g*74) >> 8) + 128); /* Cr */ *pcr = (HI_U8)((((r*112-g*94)-b*18) >> 8) + 128); } __inline static HI_U32 Rgb2Yuv_8BIT(HI_U32 u32Rgb) { HI_U8 y,u,v; Rgb2Yc_8BIT(RGB_R(u32Rgb), RGB_G(u32Rgb), RGB_B(u32Rgb), &y, &u, &v); return YUV_8BIT(y,u,v); } /******************************************************************************* ** FpsControl Useing Sample: ** FPS_CTRL_S g_stFpsCtrl; ** ** Take 12 frame uniform in 25. ** InitFps(&g_stFpsCtrl, 25, 12); ** ** { ** if(FpsControl(&g_stFpsCtrl)) printf("Yes, this frmae should be token"); ** } ** *******************************************************************************/ typedef struct hiFPS_CTRL_S { HI_U32 u32Ffps; /* Full frame rate */ HI_U32 u32Tfps; /* Target frame rate */ HI_U32 u32FrmKey; /* update key frame */ } FPS_CTRL_S; __inline static HI_VOID InitFps(FPS_CTRL_S *pFrmCtrl, HI_U32 u32FullFps, HI_U32 u32TagFps) { pFrmCtrl->u32Ffps = u32FullFps; pFrmCtrl->u32Tfps = u32TagFps; pFrmCtrl->u32FrmKey = 0; } __inline static HI_BOOL FpsControl(FPS_CTRL_S *pFrmCtrl) { HI_BOOL bReturn = HI_FALSE; pFrmCtrl->u32FrmKey += pFrmCtrl->u32Tfps; if (pFrmCtrl->u32FrmKey >= pFrmCtrl->u32Ffps) { pFrmCtrl->u32FrmKey -= pFrmCtrl->u32Ffps; bReturn = HI_TRUE; } return bReturn; } __inline static HI_U32 GetLowAddr(HI_U64 u64Phyaddr) { return (HI_U32)u64Phyaddr; } __inline static HI_U32 GetHighAddr(HI_U64 u64Phyaddr) { return (HI_U32)(u64Phyaddr>>32); } #define hi_usleep(usec) \ do { \ usleep(usec); \ } while (0) #ifdef __cplusplus #if __cplusplus } #endif #endif /* __cplusplus */ #endif /* __HI_MATH_H__ */