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- /*
- uuid.js - Version 0.2
- JavaScript Class to create a UUID like identifier
- */
- // On creation of a UUID object, set it's initial value
- function UUID(){
- this.id = this.createUUID();
- }
- // When asked what this Object is, lie and return it's value
- UUID.prototype.valueOf = function(){ return this.id; }
- UUID.prototype.toString = function(){ return this.id; }
- //
- // INSTANCE SPECIFIC METHODS
- //
- UUID.prototype.createUUID = function(){
- //
- // Loose interpretation of the specification DCE 1.1: Remote Procedure Call
- // described at http://www.opengroup.org/onlinepubs/009629399/apdxa.htm#tagtcjh_37
- // since JavaScript doesn't allow access to internal systems, the last 48 bits
- // of the node section is made up using a series of random numbers (6 octets long).
- //
- var dg = new Date(1582, 10, 15, 0, 0, 0, 0);
- var dc = new Date();
- var t = dc.getTime() - dg.getTime();
- var h = '-';
- var tl = UUID.getIntegerBits(t,0,31);
- var tm = UUID.getIntegerBits(t,32,47);
- var thv = UUID.getIntegerBits(t,48,59) + '1'; // version 1, security version is 2
- var csar = UUID.getIntegerBits(UUID.rand(4095),0,7);
- var csl = UUID.getIntegerBits(UUID.rand(4095),0,7);
- // since detection of anything about the machine/browser is far to buggy,
- // include some more random numbers here
- // if NIC or an IP can be obtained reliably, that should be put in
- // here instead.
- var n = UUID.getIntegerBits(UUID.rand(8191),0,7) +
- UUID.getIntegerBits(UUID.rand(8191),8,15) +
- UUID.getIntegerBits(UUID.rand(8191),0,7) +
- UUID.getIntegerBits(UUID.rand(8191),8,15) +
- UUID.getIntegerBits(UUID.rand(8191),0,15); // this last number is two octets long
- return tl + h + tm + h + thv + h + csar + csl + h + n;
- }
- //
- // GENERAL METHODS (Not instance specific)
- //
- // Pull out only certain bits from a very large integer, used to get the time
- // code information for the first part of a UUID. Will return zero's if there
- // aren't enough bits to shift where it needs to.
- UUID.getIntegerBits = function(val,start,end){
- var base16 = UUID.returnBase(val,16);
- var quadArray = new Array();
- var quadString = '';
- var i = 0;
- for(i=0;i<base16.length;i++){
- quadArray.push(base16.substring(i,i+1));
- }
- for(i=Math.floor(start/4);i<=Math.floor(end/4);i++){
- if(!quadArray[i] || quadArray[i] == '') quadString += '0';
- else quadString += quadArray[i];
- }
- return quadString;
- }
- // Numeric Base Conversion algorithm from irt.org
- // In base 16: 0=0, 5=5, 10=A, 15=F
- UUID.returnBase = function(number, base){
- //
- // Copyright 1996-2006 irt.org, All Rights Reserved.
- //
- // Downloaded from: http://www.irt.org/script/146.htm
- // modified to work in this class by Erik Giberti
- var convert = ['0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'];
- if (number < base) var output = convert[number];
- else {
- var MSD = '' + Math.floor(number / base);
- var LSD = number - MSD*base;
- if (MSD >= base) var output = this.returnBase(MSD,base) + convert[LSD];
- else var output = convert[MSD] + convert[LSD];
- }
- return output;
- }
- // pick a random number within a range of numbers
- // int b rand(int a); where 0 <= b <= a
- UUID.rand = function(max){
- return Math.floor(Math.random() * max);
- }
- // end of UUID class file
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