#ifndef __DevicePLAYER_H_ #define __DevicePLAYER_H_ #include #include "deviceBase.h" #include "PlayerControl.h" #include "PlayerDeviceList.h" #include "PlayerLogin.h" #include "PlayerLogout.h" #include "PlayerStatus.h" #include "ExpelDevice.h" class devicePlayer:public deviceBase { private: std::string did = ""; std::string cname = ""; std::string dtype = "全向声波 R360XS2"; public: devicePlayer(): deviceBase(){ this->setDeviceToken(http); this->setDeviceInfo("深圳宝安机场 派尔云驱鸟设备协议"); } ~devicePlayer() {} void serialization(){} bool deserialization(){} bool Consumer(uint8_t *data, int len, int &msg_id){return true;} bool getStatusMsg(int &msg_id){ return false;}; /** * @description: 构建数据信息 * @param {SendDevice&} sendDevice * @return {*} */ void BuildDeviceInfo(SendDevice& sendDevice) { // sendDevice.deviceId = this->getDeviceId().c_str(); // sendDevice.commandCode = "1"; // sendDevice.status = 1; // sendDevice.workStatus = 1; // sendDevice.powerStatus = 1; // sendDevice.batteryStatus = 1; // sendDevice.num = 0; // sendDevice.oxyPressure = 0; // sendDevice.gasPressure = 0; // sendDevice.remark = ""; }; int32_t Open(std::string DeviceId,uint8_t* data, int& length){ PlayerControl playerControl; playerControl.cid = "coperate"; playerControl.did = DeviceId; playerControl.cname = ServerCname; playerControl.dtype = "全向声波 R360XS2"; PlayerCommand playerCommand; playerCommand.device = "audioplayer"; playerCommand.ctype = "play"; playerCommand.param = ""; playerControl.command.push_back(playerCommand); std::string json; playerControl.objectToJson(json); memcpy(data, json.c_str(), json.length()); length = json.length(); return 0; }; int32_t Close(std::string DeviceId, uint8_t* data, int&length){ PlayerControl playerControl; playerControl.cid = "coperate"; playerControl.did = DeviceId; playerControl.cname = ServerCname; playerControl.dtype = "全向声波 R360XS2"; PlayerCommand playerCommand; playerCommand.device = "audioplayer"; playerCommand.ctype = "stop"; playerCommand.param = ""; playerControl.command.push_back(playerCommand); std::string json; playerControl.objectToJson(json); memcpy(data, json.c_str(), json.length()); length = json.length(); return 0; }; int32_t Fire(std::string DeviceId, uint8_t* data, int& length){ return this->Open(DeviceId, data, length); }; int32_t Status(std::string DeviceId, uint8_t* data, int& length){ PlayerInquire playerInquire; playerInquire.cid = "cstatus"; playerInquire.ctype = "windows"; playerInquire.cname = ServerCname; playerInquire.dtype = "全向声波 R360XS2"; playerInquire.did = DeviceId; std::string json; playerInquire.objectToJson(json); memcpy(data, json.c_str(), json.length()); length = json.length(); return 0; }; }; #endif